A Mutant's Code of Conduct
Chapter 1: Schedule
Chapter 2: A History of the Academy
Chapter 3: A Mutant’s Code of Conduct
Chapter 4: Student Activity Policies
Chapter 5: Student Organizations
Chapter 6: Student Directory
Chapter 7: Staff Directory
- Players should not only say the outcomes of their die rolls and tests, but embellish and describe them in as much detail as they wish.
- Always prioritize the main mission above faction missions. Do not share secrets of your faction with the members of other factions. You cannot change a faction without seeking permission out of designated game time.
- Being involved with students organizations is the best way to meet classmates with common interest. If you invest enough time, skill, and SP/DP you can convince other students to aid you in your missions. Instructors may join you in the field if convinced on critical level missions.
- Do your best to play character from an in universe perspective. Try not to assume certain comic book story lines will play out as you expect.
- Avoid mindsets that tend to lead to building. Never think about mechanics when updating, creating, or requesting powers. Very rarely should your character gain new effects after character creation.
- Have fun and use constructive criticism out of game time if I do something wrong. If it is important to a particular round of combat or skillsb and not just peaking your interest, feel free to bring up a rules question in game.