A Mutant's Code of Conduct

  1. Players should not only say the outcomes of their die rolls and tests, but embellish and describe them in as much detail as they wish.
  2. Always prioritize the main mission above faction missions. Do not share secrets of your faction with the members of other factions. You cannot change a faction without seeking permission out of designated game time.
  3. Being involved with students organizations is the best way to meet classmates with common interest. If you invest enough time, skill, and SP/DP you can convince other students to aid you in your missions. Instructors may join you in the field if convinced on critical level missions.
  4. Do your best to play character from an in universe perspective. Try not to assume certain comic book story lines will play out as you expect.
  5. Avoid mindsets that tend to lead to building. Never think about mechanics when updating, creating, or requesting powers. Very rarely should your character gain new effects after character creation.
  6. Have fun and use constructive criticism out of game time if I do something wrong. If it is important to a particular round of combat or skillsb and not just peaking your interest, feel free to bring up a rules question in game.

A Mutant's Code of Conduct

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